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Thread Statistics | Show CCP posts - 5 post(s) |

Faxanadu Phantasm
Decimus Corp
1
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Posted - 2014.03.23 22:38:00 -
[1] - Quote
I understand whats being proposed here... Opening up opportunity for pvp...
I think this change isnt in the historical spirit of the game as I see it... Traditionally eve has many dynamics which have the earmarks of rewarding diligence and penalizing lazyness. In that regard, if you're diligent about watching probes or dscan or the sensor overlay for new sigs then you get the security that the vigilance affords you.
This proposed change seems to work against that. Now there's nothing I can do to know I'm about to get jumped if i conduct some activity in my wh that could put me at risk.
This in conjunction with the reality that many wormhole corps are small means the large preying on the small will be more effective at delivering a negative game-play experience for those folks just scraping by
I feel like whats trying to be done here is to make rolling for pvp more enjoyable by improving the odds at rewards... Because this activity is notorious for being boring. Could we consider that this activity isnt as ideal for enjoyment as some other techniques to provoke pvp?
You know... like invading to provoke a fight
I think really what this is, is opening up more opportunities for ganks, when what should be being considered is how to bring more balanced long-lasting good fights that I think most people would agree are more exciting and rewarding than catching some small group of scrubs with their pants down
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Faxanadu Phantasm
Decimus Corp
2
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Posted - 2014.03.23 23:09:00 -
[2] - Quote
James Arget wrote:
This change would be very very powerful for the spawning party
Yep
What course of action to you suggest a 10 man c5 corp do to avoid losing all our caps? I personally own 4 and can fly 3 at a time
If youre proposing that I just roll over and die because I should be able to afford to replace them.. I have some rather harsh words for you
As long as there's something we can do to continue to operate under these proposed changes, then its fine
but if you just expect us to have more 'operational costs' i think this idea isnt very well thought out. This change will need to be offered along with something to balance it
A change like this without any counterbalancing will have an impact on smaller groups like ours |

Faxanadu Phantasm
Decimus Corp
3
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Posted - 2014.03.24 01:22:00 -
[3] - Quote
Two step wrote:Faxanadu Phantasm wrote:
What course of action to you suggest a 10 man c5 corp do to avoid losing all our caps? I personally own 4 and can fly 3 at a time
If youre proposing that I just roll over and die because I should be able to afford to replace them.. I have some rather harsh words for you
I'm sorry, but people like this are part of the f***ing problem. YOU SHOULDN"T BE ABLE TO RUN C5 SITES IN NEAR IMMUNITY WITH 10 PEOPLE.My god, the sense of self-entitlement. W-space is not supposed to be friendly. You aren't supposed to be safe, ever. Hell, the escalations were originally supposed to just plain kill anyone who tried to use a cap in w-space. Even with all the possible changes mentioned in the first post, pure farmers would still make plenty of ISK to afford to replace their occasional wipe. Right now, they make billions of ISK nearly risk free, unless someone devotes a significant amount of effort into seeding caps into their hole.
Can you explain how its risk free for us to be locked in a site at the mercy of whoever rolls into us?
Things are on a scale here, and this change moves the scale in a direction towards increased risk associated with earning isk. We're not farmers.. everyone needs to earn isk.. what we are is a small group. When a larger group rolls into us while site running there isnt much we can do as it is. This change just makes it easier for the attacker
So, i object to your assertion that I'm speaking from a standpoint of self-entitlement. Its actually self preservation. I don't see how having additional risk associated with living in a c5 wh will help smaller groups like ours. As it stands, a proper t3 fleet would pose a real threat to our site running fleet.
I should also add that if you're finding it impossible to jump people while site running, you have plenty of time as it stands to dscan down our anom and get a warpin for your fleet - im really not sure why you feel we're operating risk free when we run sites |

Faxanadu Phantasm
Decimus Corp
4
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Posted - 2014.03.24 02:11:00 -
[4] - Quote
Pseudo Ucksth wrote:I am all for making wormhole space more risky but a ~unavoidable delay~ is unreasonable. There's got to be some way to mitigate it, even if it's just having a dedicated person on probes. Which people should have either way.
Doing this change will result in one of two outcomes: Even more people moving out of wormholes, or corps blobbing together to make wormhole coalitions. Is that what you want? Nullsec politics without stargates?
I went to live in a wormhole to get away from coalitions. I'll have nowhere to go but highsec if they end up in wspace.
Don't do to wspace what you did to lowsec incursions.
This |

Faxanadu Phantasm
Decimus Corp
10
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Posted - 2014.03.24 20:10:00 -
[5] - Quote
It's good that CCP is thinking about wormhole content to make it more interesting
I was thinking, maybe we can look at some options that assist in our ability to fight out in null so instead of it being WH vs WH
Giving us an added edge in Null would make PVP more appealing to WH PVP cops in line with the objective of the tweaks proposed by CCP in this thread
Maybe we can have some kind of WH cyno that when 3 different corps while all in the same fleet activated them in their own wormholes it would open a new null connection to the same null region from each of those wormholes (but not perhaps not to the same null system) I expect there would need to be a re-activiation delay on the order of a day or so for obvious reasons
Or if you spend more than a day in wh-space your ship's communications systems need to recalibrate when entering k-space and you dont show up in local chat for 30 seconds when you enter into k-space (perhaps this effect can last for a handful of jumps as long as the 30 second timer doesnt expire before jumping) Ships entering k-space in this way would still be visible on dscan and from combat probes of course
I dunno, im just throwing ideas out here... It doesnt really matter... if CCP feels a delay for k162's to be scanable is desired, then thats just something we'll need to incorporate into our playstyles
We'll see what happens
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Faxanadu Phantasm
Decimus Corp
10
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Posted - 2014.03.24 20:31:00 -
[6] - Quote
Something else I'd like to comment on
To the folks who would like to open up options to increase the ease of ganking other WH bros' PVE activity...
We're all out in WH space for the same reasons... we're willing to accept the risk, and invest the required effort and vigilance to make living there viable. That means watching Dscan and probing.
If you want to add more eggs for us to juggle to make living in WH harder, thats fine but at least give us the option to exert that added vigilance. The point i think is to be able to prey on people who leave themselves open to it.
Thats why i think the nullbears should be the real targets, because theyre traditionally complacent deep in their cozy null regions buffered by all their intel channels so they can fap and mine/rat in peace right? Theyre the targets who are most likely to forgo exerting vigilance because theyre not as hardened as us WH bros who are accustom to putting in that extra effort.
On the same note, I think youll find that thats why WH pilots may be slightly more difficult to gank because they're used to having to pay attention.
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Faxanadu Phantasm
Decimus Corp
11
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Posted - 2014.03.24 21:18:00 -
[7] - Quote
Desimus Maximus wrote:I'm sure this came about from 'leet' pvpers whining about not having enough targets that won't/can't fight back.
W-space has no local. This is it's inherent danger. Don't punish players for being efficient at game mechanics such as scanning down signatures quickly and keeping d-scan up. Stop rewarding whiny pvpers who only have the balls to attack soft targets with easier and easier mechanics.
If a w-space corp is lazy then they will be punished appropriately by losing many many assets.
If you want to fight go to low or nullsec you pussies. Or just live with the perfectly fine scanning mechanics as is. You will find all the pvp you want... Problem is, you are AFRAID. You are the REAL carebears of Eve.
Quoted for truth
If you're finding it unrewarding to chainroll for pew, please consider that nullsec has plenty of targets that are very vulnerable to hit and run
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